Computer and programming skills are becoming more and more important in our world, which is one of the main reasons IT-specialists are hired as soon as they leave school. Seeing how our digital future depends on future generations, the once start-up Delightex aims to help: Its product CoSpaces Edu teaches young students about VR- and AR-technology, allowing them to create their own 3D creations, animate them with code and explore them in virtual or augmented reality. Coralie Fond, Marketing Manager at Delightex, answered our questions.
Coralie, what problem are you trying to solve, and how so?
At Delightex, our goal is to work towards offering innovative technologies that contribute to transforming education. We envision a future in which learning isn’t motivated by test scores, but by rewarding experiences letting kids try new things and discover what they’re capable of while helping them understand the world around them.
The first time we heard about CoSpaces Edu was 2017 – what has changed over time?
Our platform has evolved significantly in recent years, offering many new features, from creation to innovative ways to view the digital content you create. Our growing community of ‚CoSpacers‘ – as we like to call them has been key in shaping our product, leading us to focus on education and to design our app with the needs of teachers and students in mind.
Are you focusing on German Schools, or have the CoSpaces Edu gone international?
Although created and still developed in Germany, CoSpaces Edu is present worldwide with its main markets being outside of Europe. Today, our platform is used in schools and other education-related organizations in over 150 countries.
Digitization and the German school system have so far not worked well together. What’s your experience, are things looking up?
Although these developments are indeed much slower on our side of the world, we’ve seen a growing interest from various German organizations and are hoping that education institutions as well as our government will support not only digitization but in general, shifting from traditional learning environments to more student-centered and innovative learning experiences.
Other young companies have since vanished from the scene. What did you guys do different and how do you try to stabilize CoSpaces Edu over the next 3 to 5 years?
Staying flexible and open to changes has always been the way we’ve wanted to work, both in terms of managing our company and team, and in developing our product. We always keep in mind that we don’t know what might come next and try to refrain from assuming what we can’t predict, but instead look for what our community can tell or show us.
What are current challenges you and your teams are facing?
Like for all of us, the Covid-19 pandemic has brought new challenges, which our company has had to learn to work with and adapt to. Like many other companies, we completely rethought the way we collaborate within our teams, making it possible to work remotely without losing efficiency. Today, we’re able to function seamlessly both from the office and from home. With all of this in place, we’ve continued offering both options to our team members who can choose where they prefer to work from on a daily basis.
More about AR/VR on hitech-campus.de can be found here (German only).